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Idea #187: Cavity shader
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Written by Jeepster the 21 Sep 10 at 01:47. Category: Texturing & Materials. Related project: Nothing/Others. Status: New |
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Rationale
A cavity shader makes it several times easier for modelers and sculptors to easily visualize bumps, valleys, and detail. This is where concave areas are displayed in a different color with a lower specularity.
example of zbrush's cavity shader: http://www.shuma.fr/image/alienball/alien_ball_bronze1.jpg Having used sculpt mode heavily for the last year, I think this would be incredibly helpful for artists. There are three things that it needs to do: 1) update in realtime in the viewport while sculpting 2) work well with matcaps 3) be able to bake to a UV map
Tags: cavity shader
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