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Idea #43: prototyping from splines

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Written by Ray the 18 Aug 10 at 11:13. Category: Mesh Tools. Related project: Nothing/Others. Status: Awaiting moderation
Rationale
For hard surfaces with precise continuous curvatures extending through several parts, like a car, curves and patch based modeling would be nice. They would allow to use vector curves from blueprints directly as a basis for the model, without the usual averaging or topology tensions that occurs with other approaches.
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