|
|
|
|
|
|
|
|
||||||
Idea #396: Performance Improvements in Fluids
|
Written by Gustave the 18 Sep 11 at 08:47. Category: Particles. Related project: Nothing/Others. Status: New |
||||||||||||||||||||
Rationale
After reviewing Smoke and Fluids in Blender 2.5 for quite sometime it would be nice to see some performance and process optimizations. I have compared Maya (2011/2012) and other utilities in the computation and simulation of both smoke and fluids. Blender seems to be relatively slow at producing the same effect. The other tools have used various optimizations, dynamically adjusting the bounding domain and GPU accelerations.
This is not a critique but merely an observation.
Tags: (none)
|
||||||||||||||||||||
Propose your solution
Duplicates
Comments
Post your comment |