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Idea #384: Blender's mist is incorrect

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Written by madmesh the 22 Aug 11 at 09:51. Category: Rendering. Related project: Nothing/Others. Status: New
Rationale
In reality mist increases in density the higher you get, this is not what the setting "height" does under the mist panel.

Heigt controls the density fallof from the "bottom up", meaning its inverted. This is nice if you want mist on water or create a spooky swamp, but useless in any other case.
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