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Idea #257: Particle object animations, mostly use global time
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Written by madmesh the 9 Nov 10 at 14:10. Category: Particles. Related project: Nothing/Others. Status: New |
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Rationale
The emitter can use "relative object time". Meaning an animation can start at the "birth" of a particle instead of a fixed moment in global time. The problem is more elaborately explained in the below link.
http://wiki.blender.org/index.php/Doc:Manual/Physics/Particles/Controlling_Emis sion,_Interaction_and_Time An object used as a particle can only have "object" related animation mapped to "relative object time".
Tags: animation global object particle particles relative time
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