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Idea #228: Visibility in reflection
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This idea is awaiting moderator approval before going to the popular ideas area. |
Written by madmesh the 27 Oct 10 at 01:14. Category: Texturing & Materials. Related project: Nothing/Others. Status: Awaiting moderation |
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Rationale
To increase the controll of what is reflected and what is not the materials should have more options to effect this.
The reason for this is to get a similar amount of flexibility over reflection as we have over shadow in Blender. For example: 1. Materials can be set to cast shadow ONLY without the object being rendered. 2. Materials can be set to recieve shadow without casting shadow and visa versa. 3. Materials can be set to recieve shadow ONLY
Tags: raytracing reflection traceable visibility
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