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Idea #214: To avoid loosing work by mistake.

bug This idea was marked as already implemented the 19 December 10.
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Written by Gameboygandhi the 8 Oct 10 at 00:54. Category: User Interface. Related project: Nothing/Others. Status: Already implemented
Rationale
At the moment Blender does not have a confirmation-prompt on "Quit" or "New File", so if you by mistake exit the program or select New file from the menu, your work is lost, and you need to spend time to locate your autosaves, and even then, you can not be sure that it will work properly as expected.
It often breaks dependencies forcing you to relocate textures, setting up brushes etc. in addition to loosing both work and maybe at times a "brilliant" solution of edgeflow, materialsettings and so forth forcing you to try recreate it.
So just by being a little unattentive for 1 second now and then or simply unlucky because I've moved too fast, I've lost -countless- hours of work, and also been severely interrupted in my workflow because of this, often with such an amount of annoyance that I've just had to leave my computer never to open that same project ever again.

Some things that increase the chances for this to happen is when you've spent several hours infront of the screen and start to feel your eyes not focusing properly or as often in my case working with a tablet; brushing the tip by mistake. Often this happens when I either want to maximize the window, or if I enter the menu to save my file or link/append, export etc.

I've seen several times that the rationale is "If I press the exit button, I mean it, and don't want a hold-your-hand "Are you sure?" prompt". Imho this is an elitist-jerk attitude and does not work in the real world. Even more so if you're on a deadline.
Sure, it's no-nonsense wysiwyg and has a great appeal in that sense, but please...mistakes DO happen. Let's minimize the risks?
Tags: Confirmation-prompts

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FreeMind wrote on the 8 Oct 10 at 02:51
This problem was talked about for ages and ages. There is a slight chance that this is a duplicate of a blenderstorm idea. It should have been fixed ages ago, but strangely, it wasn't.

I tottaly agree to this and it's a must to fix.

Btw, did you notice how sculptris acts after it crashes and you reopen it? It asks if you want to recover your work.
You just click "Yes" and it brings you to the last autosave.
How cool would it be if Blender done that too? I suggest adding this to your solution too.

Gameboygandhi wrote on the 8 Oct 10 at 10:14
I tried doing a search for it before posting since I was convinced it had to have been mentioned by someone before, but I couldn't find anything. Might be that I've used the wrong search criteria. I've seen it mentioned several times on the BA forums though.

Now, we already got the "Last Session" option on the splash-screen in addition to the last five opened files or so, and the "recover autosave" function is very visible in the File-menu. Plus, we can sort on date/time, so locating what you're after is not really a problem as I see it. I think anyone with even less than average knowledge of computers are able to do this on their own.
(It could be a neat function though. I'm however a bit unsure if this would work if you use several different versions or instances of Blender, from 2.49 32bit/64bit and different 2.5x graphicall builds.)

I just want to avoid having to fiddle with rebuilding semi-broken autosaves and loosing work. And I think that this simple Yes/No-prompt is a most critical function

sambler wrote on the 8 Oct 10 at 10:51
This is planned to be done and is partially done but they aren't in a hurry to finish it before 2.5 goes stable.
I reported as a bug a while back that the exits vary but it was closed saying it is an incomplete todo.
Currently the exit paths vary depending on the way you quit, try changing something and quit by Ctrl-Q, CMD-Q, File->Quit and clicking the window close widget. At least osx varies so far.

Gameboygandhi wrote on the 8 Oct 10 at 10:56
That's good news!
I tried exiting by menu and Ctrl-Q, and Ctrl-Q gave me the exact prompt I was talking about. I can sleep at night again now. Thanks :-) I'll just press the "in development" button on this post then.

dna (Developer) wrote on the 15 Oct 10 at 15:58
Hmm... How does one work for "-countless- hours" without saving while using *beta* software?

I'd mark this as 'implemented' but a popup conformation for New isn't in blender.

Gameboygandhi wrote on the 18 Oct 10 at 12:53
"Hmm... How does one work for "-countless- hours" without saving while using *beta* software? "
Sorry if I made myself unclear, but when I say "countless hours", you are hereby free to add up the 10mins here, 5mins there and the 20seconds to reload that file there...and get "Hours". During the course of a year they become "Countless" unless you actually write them down (I don't). There is no reason to be patronizing.

Ofcourse files get saved in several increments. And to be more exact, this as you know also affects 2.49. So it's not a 2.5 exclusive issue (Apart from the confirmation on "New" scene which is implemented in the vanillas for 32&64bit 2.49versions of Blender). it's the lack of a great function in Blender generally speaking.
Let's simply call it a "pebcac-insurance".

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