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Idea #204: Make more hotkeys editable

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Written by emu the 4 Oct 10 at 12:23. Category: User Interface. Related project: Nothing/Others. Status: Awaiting moderation
Rationale
With blender 2.5, it is possible to change most hotkeys easily. But still there are some details hard-coded, maybe forgotten.
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zeauro wrote on the 9 Feb 11 at 05:18
I agree.
We can precise constraint axis of an operator for a certain keymap.
But we have to create 3 new different keymaps for each operator.
It will be easier to be able to give keymap to global axis.

zeauro wrote on the 9 Feb 11 at 05:22
I didn't want to say "global" axis but generic axis.


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