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Idea #196: PSD support

bug This idea was marked as already implemented the 12 November 10.
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Written by Nosslak the 27 Sep 10 at 15:01. Category: Texturing & Materials. Related project: Nothing/Others. Status: Already implemented
Rationale
I make all of my textures in Photoshop and have been for years but now when I've just upgraded to the Blender 2.5x series I notice that there doesn't seem to be any support for this any longer.
Tags: photoshop psd texturing

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ogbog wrote on the 27 Oct 10 at 11:25
I do not have this problem. Try updating Quicktime; I believe Blender uses a converter with Quicktime that translates PSDs into a flat image, thus usable in Blender.

pyroevil wrote on the 29 Oct 10 at 09:26
I never use psd directly in XSI or Maya. Is too heavy for nothing ( with all layers ). I always keep my psd for working my texture and I convert it in another format ( flatten) for use it in my 3D software.

oenvoyage wrote on the 30 Oct 10 at 02:32
I sometimes "prototype" texture on photoshop (so you just save and no need to Export as/flatten) , then when final of course export them as flat images, so PSD support is a nice.
And it is actually working perfectly fine. You just have to enable Maximum Compatibility when saving your photoshop file, otherwise it will not work.
I think this idea is already implemented. Works in 2.5

dsavi wrote on the 4 Nov 10 at 04:55
If there was a script for this in 2.49, then this is simply missing- But extra- functionality. I doubt it was removed on purpose, the old script is of course not at all compatiple with 2.5x.

"Just implementing it" could take a long time, by the way.

jesterKing (Administrator) wrote on the 12 Nov 10 at 00:55
This indeed is dependant on Quicktime. This means that only OSX builds and Win32 builds of Blender will be able to support this, as they already do.


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