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Idea #146: Procedural plant generation

bug This entry was marked as not being an idea the 9 September 10.
Written by Pharion the 2 Sep 10 at 06:47. Category: Mesh Tools. Related project: Nothing/Others. Status: Not an idea
Rationale
I've been looking into creating some trees and plants using software like xFrog, Speedtree, Arbaro ect... and they all seem to be fairly simple.
Create a trunk/stem, branches, leaves/flowers, assign a texture
http://www.vterrain.org/Plants/plantsw.html

Arbaro is free but hard to use (the tree keeps disappearing and I don't know why), The other two are very expensive, and I think blender could do it better.



Developer comments
This doesn't fit with Blender's core mission. With the new API and UI scriptability, this could easily be an add-on if someone wanted to create a robust generation system. As far as a fully integrated portion of Blender, why not then have a car wizard, and a people wizard, a building wizard, etc? All jobs for external apps (which exist) and add-ons.

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