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Idea #135: Simple animated masks for compositing
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This idea is a duplicate of Idea #97: Add spline masks to compositing tools. |
Written by delirus the 30 Aug 10 at 15:47. Category: Compositing. Related project: Nothing/Others. Status: New
Target release (admin only): None |
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Rationale
Currently, if we want to create animated compositing masks in blender, the mask must be a mesh or curve object with an entire render layer to its self. Moreover, animating these objects as masks is a very tedious process that requires the use of either an armature with one bone per vertex, or shape keys.
A scene with hundreds of animated masks is currently a near impossibility due to both the tedium involved, and the fact that we are confined to a limited number of masks due to the one-mask-per-layer problem. Additionally a node system with many masks will quickly become large, unwieldy, and a serious pain to navigate. A well-integrated and easy-to-animate masking system would be a boon to filmmakers using blender's compositor for special effects.
Tags: compositing compositor editor mask masking modifier node
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