|
|
|
|
|
|||||
Idea #444: global refresh
|
Written by npm1 the 29 Jan 12 at 08:40. Category: Animation. Related project: Nothing/Others. Status: New |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rationale
this can in some cases help speed up the production pipeline...../animation process.......
here an example of the new idea.... create a new file, that file has an uncompleted mesh.....the mesh is already rigged and is not ready to be animated..... i then decide to do an animation with the character by linking it into another file.....again the mesh isnt completed.... my animation is complete...(for pre-viz and concept artwork or even for my final animated shot) i then go back to the original file and decide to complete the character with textures. detail, tweaking and everything else that goes into a charecter..... going back to the animation file a message of some sort crops ups saying that "certain linked objects in this file have been updated.....would u like this update to reflect in this file..." and thus the user has an option to choose from...... this can in some cases help speed up the production pipeline...../animation process.......
Tags: advance animation global linking options pipeline pipelineanimation production refresh speed up
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Propose your solution
Duplicates
[Report a duplicate and merge its votes to this idea]
Comments
No comments.
Post your comment |