|
|
|
|
|
|
|
|
||||||
Idea #443: [- Useful -] Similar "Individual Origins" pivot control in Edit Mode
|
Written by Leon Cheung the 27 Jan 12 at 23:29. Category: Mesh Tools. Related project: Nothing/Others. Status: New |
||||||||||||||||||||
Rationale
Certainly, I know that all pivot point controls should and can only be available in Object Mode. However, I really found there are certain cases when we need to arrage transformation behaviors (translate/scale/rotate) for contexts(or say elements, aka vertice/edges/faces)) in Edit mode.
Here is a typical video in which I'm modeling a embroidered ball. http://youtu.be/fBFCTwZ6UZ4 As you can see, I go no shortcut in order to the scale align individual normal axis to each face. Shift+R is all I can do to speed up the work, however it's not enough. You see, there are so many faces! PS: I saw some guy got similar need https://blenderstorm.org/blenderstorm/idea/442/ However, to be exact, our ideas got a bit different to each other. Guys, I really hope you can understand what I'm talking about. FYI. Sincerely. |
||||||||||||||||||||
Propose your solution
Duplicates
[Report a duplicate and merge its votes to this idea]
Comments
Post your comment |