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Idea #4: Viewport Lighting Stored in View Properties or Screens

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Written by bunny the 16 Aug 10 at 23:17. Category: Sculpting. Related project: Nothing/Others. Status: New
Rationale
Currently, the lighting in 3D View is global. This is problematic, as different lighting is usually needed for different tasks.

For example, the viewport lighting used for sculpting is usually vastly different than that used for modeling or animation. The way viewport lighting is saved now, despite having a 'Sculpting' Screen set up, you still have to manually adjust the lighting each time you wish to sculpt.

Storing this setting in a different place would be helpful, rather than needing to modify the preferences each time one changes tasks.
Tags: 3d lighting screens view

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netbuz10101 wrote on the 24 Aug 10 at 11:30
I think #1 is too complicated. Screens and viewports get split and removed.
#2: If adding custom view mode, there must be a way to edit that. In user preferences it is possible. Add a drop down menu to select "default", "custom1" ...


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