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Idea #366: 3D roaming Navigation

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Written by linuxnofear the 4 Jul 11 at 05:55. Category: User Interface. Related project: Nothing/Others. Status: New
Rationale
The current Fly Navigation (shift+f) is not working so good. It works like a joystick with its acceleration on all the navigation keys.

This is not an effective way to look around in a scene.
The normal pan, rotate and zoom navigation works very good when working with a single and/or smaller object. But if you are working with a big scene like a city. Then you want to be able to fly through it fast and easy to see how everything looks.
Or if you work with the interior of something, you might not want to rotate around the "room" but let the "camera" turn around its own pivot to be able to see all the inside.

I have searched and asked around, and many modelers like to be able to move around like this.
Tags: 3d first free navigation person roam

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Olson wrote on the 4 Jul 11 at 09:14
A more "direct drive" system, whereby users can enter mode, similar to "fly mode" except with configurable keys similar to those found in first person games.

Defaults such as WASD for forward/back/left/right, Space for "up" and C for "down", are sane defaults. The mouse to directly control the users perspective typically found though these should be configurable through a user preferences dialogue.

This option would be instantly familiar to many new users.


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