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Idea #340: Primitive 3d manipulator.
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Written by xoxol the 2 May 11 at 17:20. Category: User Interface. Related project: Nothing/Others. Status: New |
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Rationale
1. As it stands there is absolutely no way to fully manipulate meshes without keyboard shortcuts (sigh).
As I prefer mouse-only interaction most of the time, not only with the objects/meshes but also the rest of the UI, I get depressed by Blenders primitive 3d manipulator. for instance one cannot lock an axis without needing to go the keyboard shortcut route; one can transform along 1 or 3 axes but not 2 (simultaneously obviously) ! 2. 3d manipulator lacks sensitivity choice for scaling.
Tags: 3dmanipulator interface manipulator ui
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