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Idea #2: Toggle Visibility and Masking using Vertex Groups

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Written by bunny the 16 Aug 10 at 22:59. Category: Sculpting. Related project: Nothing/Others. Status: New
Rationale
As it works now, using a lasso and brush, it's tricky to hide and mask parts of the mesh during sculpting with precision or speed.

A way to use Vertex Groups to quickly and easily toggle the visibility and masking of parts of the mesh during sculpting would be very helpful.
Tags: groups hiding masking polygroups sculpting vertex

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Comments
zeauro wrote on the 18 Aug 10 at 07:46
There is already a list of vertex groups in Mesh Properties.
I think that it is the better place to add an eye to toggle visibility for vertex groups.

harkyman (Developer) wrote on the 18 Aug 10 at 11:03
It also depends on how this tool is generally used. Is it something that users set more or less once per session and forget about? If so, then we want it perhaps accessible from some kind of existing panel as has been suggested already (sculpt toolbar, vert groups panel, etc.). However, if it's something that is used a bit, then changed, then used/changed over and over, it would make sense to even have an in-place tool for it. Some kind of popup selector in the 3D view to allow users to quickly change masks. So, key command, choose mask with only tiny mouse movement, then back to work.


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