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Idea #114: Optional Back-edge culling when in wireframe view
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Written by etyrnal the 25 Aug 10 at 02:40. Category: Mesh Tools. Related project: Nothing/Others. Status: New
Target release (admin only): None |
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Rationale
It would be nice, in the 3D view, while in wireframe visualization mode, to be able to have edges that would NOT be visible if You were in solid mode, be invisible…
i.e. if the edge is part of a face that would not be seen in solid view, do NOT draw it in the view-port… this would include whole objects that would be occluded… would be cool to be able to render this way too…
Tags: clip cull edge occlude
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